The Gathering & Crafting system by mmotank

07/lug/2018 08:58:02 Mmoak2018 Contatta l'autore

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The crafting and gathering method of Final Fantasy XIV is again quite distinctive, but also shares some similarities with how courses work. The moment you hit level ten, you will have the ability to attend a nearby city and unlock each crafting/gathering class, which can be employed by FFXIV Gil, equipping its specific tool, similar to your battle class. You're not confined to the number of gathering and crafting classes you'll be able to learn, and they all share seperate experience progression.

Crafting itself isn't just "click to make this with X components" either. You can play a kind of mini-game together with you abilities to create your thing - the aim is to successfully craft the product, with the greatest possible chance of it becoming a high quality item, also without breaking it which causes a reduction of materials. As we mentioned above, higher quality items reward double experience, but they also provide off better stats than their normal counterparts.

Each crafting course has its own group skills: they do things like increase the durability of an item, increase an action's success rate and increase the quality; some provide more quality, but at a lesser success opportunity. Bearing in mind that a few of these activities reduce a things durability, almost all also consume a resource called CP. Just like combat courses, you can even borrow some abilities from other crafting courses once you've unlocked them.

All in all, it's a juggle between managing your CP, item durability, and crafting advancement.

Gathering is very similar. There are three available: Miners extract minerals from stone, Botanists harvest plants and wood, whereas Fisher's naturally reel in the fish. You will use your skills to search out and locate hidden nodes to harvest whatever it's that you're gathering. Just as CP was a source to crafters, GP will be a gather's source, which reddit ffxiv discuss can be spent on raising the chance of harvesting premium quality materials. Collecting classes also include some cool skills - an example could be the Miner/Botanist ability to stealth beyond enemies in order to get to harmful high-risk nodes.

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